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Life of a Single Parent: An Overview of Camille and Laura's Daily Routine

One-on-one discussion with Olivier Bouchard, the lone creator behind the video game that draws inspiration from children's animated doodles.

Routine of a Single Parent: A Day in the Life of Camille and Laura
Routine of a Single Parent: A Day in the Life of Camille and Laura

Life of a Single Parent: An Overview of Camille and Laura's Daily Routine

Olivier Bouchard's Camille and Laura: A Personal and Immersive Gaming Experience

Olivier Bouchard, a talented game developer from Canada, has created a unique video game named Camille and Laura. This game, available on Steam, offers a captivating experience that draws inspiration from Bouchard's own life during health problems and chronic pain.

Bouchard worked alone on the project for an intense year, following its initial conception as a prototype four years ago. After securing funding from the Canada Council for the Arts (CCA), he quit his job to dedicate a full year to completing the title.

The game's development process was not without challenges. Bouchard constantly switched between art, code, and text work, allowing him to adapt quickly but also requiring him to overcome several technical hurdles while working alone.

Camille and Laura simulates daily life aspects, such as grocery shopping, preparing breakfast, and dealing with emails, all within an approximately two-hour playtime. The protagonist, Laura, mirrors the player's growing tiredness of the simulated daily routine, as she becomes increasingly exhausted.

Many of the game's dialogues are based on comments Bouchard made to his parents, adding a personal touch to the narrative. The game's illustrations are simple, hand-drawn crayon drawings then digitized and imported into the game, contributing to a certain level of humor.

Bouchard believes that working alone on the project might have made the development process faster, as he might have had more difficulty asserting his ideas with a team. He is considering making money from Camille and Laura to fund a future project, while maintaining a specific aesthetic approach in his future works.

The game prioritizes enjoyment while discussing routine, work, and mental load. Bouchard plans to try a more classic game format, like a platform game, for his next project. He is open to the possibility of receiving another CCA grant or returning to work in the television industry.

For a deeper understanding of the game design philosophy, development process, or themes explored in Camille and Laura, further information from interviews, developer diaries, or detailed reviews would be necessary. A release trailer is available as a source of insight into the game's visual and narrative presentation.

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  1. Olivier Bouchard's creation, Camille and Laura, offers an immersive gaming experience that delves into aspects of culture, such as relationships and daily routines, depicted through tasks like grocery shopping and preparing breakfast.
  2. The game's developer, Bouchard, drew inspiration for the game's dialogues from his personal relationships, especially from comments he made to his parents.
  3. Bouchard, despite working alone on the project, believes that his approach to Camille and Laura might have been faster and more effective, as he could assert his vision without compromise, even in areas like fashion-and-beauty and home-and-garden design.
  4. In the game, the protagonist, Laura, reflects a weariness of the daily routine similar to the player's own, making it a reflection of real-life lifestyle and work struggles.
  5. With Camille and Laura (monetized to fund a future project), Bouchard has ventured into the realm of games that discuss mundane aspects like routine and mental load, signifying a potential shift in the gaming landscape, perhaps even leading to the creation of games centered around pets, travel, cars, and shopping experiences.

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